![]() It's a lot to start with if you begin from scratch, but if you're up for learning in the Laing haul there's a lot of good to be had, Undertale was made in game maker and you can see the amount of customisation to be had if you have the patience for the framework. ![]() First thing, add a game object to the scene, second thing, add an image sprite to that game object, third thing, have it move when you press buttons, fourth thing, import animation for movement directions and apply it to the logic etc. It can be a lot to have in your head so it helps to organise your thoughts and write down how you solve each problem you stumble upon, and you'll have to go at it iteratively. You have to setup sprites and backgrounds, apply logic to them via instructions or scripting if it's something custom, and you will have to organise triggers, collision, transitions and features within that logic. ![]() Game maker is a great tool and is very similar to RPG maker, however it's much more general purpose and you will find that you will have to setup a lot of stuff yourself, which can be daunting. I would honestly suggest this as it gives you an idea if how to structure your game later if you end up making more rpg's in the future and then you can design towards those in other frameworks later. RPG maker is the easiest, you'll get a framework that you can customize to a good degree and you'll be focusing much more on the game and narrative design aspect quicker, which I feel is important especially starting out. All are great options, my advice to you is to consider the work that goes into it.
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